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Archive for December, 2011

EPam Wars: Flash Mob!

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Seasons greetings, from 4203 Game Studios!

Festivus was yesterday, and while there was plenty of cheer in the air, there were also plenty of grievances aired as well.  One in particular required me to take swift and decisive action.  Presenting:  EPam Wars:  Flash Mob!

In Game Engine

Actual Gameplay!

  • Live the origin story of the least prolific villain in gaming history, Darth EPam!
  • Reconnect with many of the characters familiar to fans of EPam Wars!
  • Bombastic fast-paced gameplay!
  • Built using Adobe Flash and playable right in your browser!  [Note:  As of v1.3 playing inside a browser is no longer supported.]
  • EPAM!

Click for Full Size

(Click for full-size 1680×1050)

[Updated to v1.1 – 12.25.11]

Changelog:

  • + Added Immelmann QA credit
  • + Added .1 to the version number
  •  Fixed a bug wherein the game would return to Combat Mode after the credits
  • – Removed Herobrine

[Updated to v1.2 – 12.26.11]

Changelog:

  • + Added limited keyboard support (Enter/Space to advance text.  More to come…)
  • + Added environmental animations to the Limit Break
  • + Added sign to the magic shop
  • + Added .1 to the version number
  • – Fixed a bug wherein EPam would occasionally drop Common instead of Legendary loot

[Updated to v1.3 – 3.11.15]

Changelog:

  • + Converted from Shockwave File to standalone executable
  • + Capitalized instances of the word “Time”
  • + Added .1 to the version number
  • – No longer playable inside a browser
  • – Removed so-called “Pay to Win” items from the Eternal Yard Sale